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Environment Modeler
Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world. We currently have an exciting opportunity for an Environment Modeler to join us on our next project- Hexed.
You can learn more about our filmmaking process here.
Responsibilities:
Build complex set and prop models with organized, efficient, polygonal topology including: vehicles, buildings, plant life, terrain and complete set environments. Models will need to be constructed to account for mechanical articulation when necessary.
Complete organization and packaging of assets for efficient downstream consumption.
Work well in a collaborative environment.
Address direction and feedback from Leads, Supervisors and Directors.
Consistently achieves the overall appeal of model
Independently translates designs with minimal oversight: while maintaining fidelity to proportion, style, and silhouette
Pluses models beyond initial design
Uses consistent shape language throughout the model
Owns assignments, any actions and decisions made during the development, and follows through to completion
Key Qualifications:
Bachelor's degree or equivalent experience
3-5 years of Animation, VFX, or Video Game industry experience modeling in Maya
An understanding of ZBrush/Mudbox
Demonstrates ability to learn new toolsets and is willing to expand knowledge of toolsets
Ability to translate 2d artwork to 3d models
Experience creating stylized environments and props
Strong problem solving skills
Proven ability to be detail oriented and to work efficiently within a production environment
Must be able to work in a collaborative environment, taking direction from the Supervisors and feedback from the Art Director and Director(s)
Able to use all Environment tools to create models that meet show expectations
Bonus Qualifications:
Layout experience a plus
Experience with 3d modeling, set dressing and presentation tools such as Houdini, Blender a plus.
Experience with procedural vegetation tools like Speedtree a plus
Previous experience with traditional 3D sculpting a plus
Scripting (Python) background a plus
Bachelors degree or equivalent experience
When applying, please include a resume and reel breakdown with your online profile. When applicable, wireframes and 2D reference art should be shown.
The hiring range for this position in British Columbia, Canada is C$90,400 to C$150,500 CAD per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.